Developers can start building apps today and first system ships by year’s end, beginning a two-year transition
Cupertino, California — In a historic day for the Mac, Apple today announced it will transition the Mac to its world-class custom silicon to deliver industry-leading performance and powerful new technologies. Developers can now get started updating their apps to take advantage of the advanced capabilities of Apple silicon in the Mac. This transition will also establish a common architecture across all Apple products, making it far easier for developers to write and optimize their apps for the entire ecosystem.
Whether this is your first Apple computer or you are just looking to upgrade, this guide will walk you through what things to look for when buying a Mac for app development. If you're wondering if you even need a Mac to make apps, check out this post. Xcode is the program we use to make apps for the Mac, iPhone, iPad and Apple Watch. Mac Mini VS 16' Mac Book Pro for iOS development. I used Mac Mini as the main programming machine for about 10 months and now after 16' MBP purchase I'm plan. Jun 22, 2020 However, it wants developers to get started on the platform, so they can port their apps quickly. So, the company is relating a developer transition kit (DTK) in the form of a refurbished Mac Mini.
Apple today also introduced macOS Big Sur, the next major release of macOS, which delivers its biggest update in more than a decade and includes technologies that will ensure a smooth and seamless transition to Apple silicon. Developers can easily convert their existing apps to run on Apple silicon, taking advantage of its powerful technologies and performance. And for the first time, developers can make their iOS and iPadOS apps available on the Mac without any modifications.
To help developers get started with Apple silicon, Apple is also launching the Universal App Quick Start Program, which provides access to documentation, forums support, beta versions of macOS Big Sur and Xcode 12, and the limited use of a Developer Transition Kit (DTK), a Mac development system based on Apple’s A12Z Bionic System on a Chip (SoC).
Apple plans to ship the first Mac with Apple silicon by the end of the year and complete the transition in about two years. Apple will continue to support and release new versions of macOS for Intel-based Macs for years to come, and has exciting new Intel-based Macs in development. The transition to Apple silicon represents the biggest leap ever for the Mac.
“From the beginning, the Mac has always embraced big changes to stay at the forefront of personal computing. Today we’re announcing our transition to Apple silicon, making this a historic day for the Mac,” said Tim Cook, Apple’s CEO. “With its powerful features and industry-leading performance, Apple silicon will make the Mac stronger and more capable than ever. I’ve never been more excited about the future of the Mac.”
Family of Mac SoCs to Deliver Powerful New Features and Best-in-Class Performance
For over a decade, Apple’s world-class silicon design team has been building and refining Apple SoCs. The result is a scalable architecture custom designed for iPhone, iPad, and Apple Watch that leads the industry in unique features and performance per watt, and makes each of them best in class. Building upon this architecture, Apple is designing a family of SoCs for the Mac. This will give the Mac industry-leading performance per watt and higher performance GPUs — enabling app developers to write even more powerful pro apps and high-end games. And access to technologies such as the Neural Engine will make the Mac an amazing platform for developers to use machine learning. This will also create a common architecture across all Apple products, making it far easier for developers to write and optimize software for the entire Apple ecosystem.
macOS Big Sur Enables Transition to Apple Silicon
In macOS Big Sur, Apple is offering a range of technologies to make the transition to Apple silicon smooth and seamless. With everything built into Xcode 12, such as native compilers, editors, and debugging tools, most developers will be able to get their apps running in a matter of days. Using Universal 2 application binaries, developers will be able to easily create a single app that taps into the native power and performance of the new Macs with Apple silicon, while still supporting Intel-based Macs. With the translation technology of Rosetta 2, users will be able to run existing Mac apps that have not yet been updated, including those with plug-ins. Virtualization technology allows users to run Linux. Developers can also make their iOS and iPadOS apps available on the Mac without any modifications.
Quick Start Program Lets Developers Get Started Today
Apple Developer Program members can start moving their apps to Apple silicon today by applying for the Universal App Quick Start Program. The program provides access to documentation, forums support, beta versions of macOS Big Sur and Xcode 12, and includes the limited use of a DTK, which will enable developers to build and test their Universal 2 apps. The DTK, which must be returned to Apple at the end of the program, consists of a Mac mini with Apple’s A12Z Bionic SoC inside and desktop specs, including 16GB of memory, a 512GB SSD, and a variety of Mac I/O ports. Developers can apply to the program at developer.apple.com, and the total cost of the program is $500.
Images of Developer Software
Apple revolutionized personal technology with the introduction of the Macintosh in 1984. Today, Apple leads the world in innovation with iPhone, iPad, Mac, Apple Watch, and Apple TV. Apple’s five software platforms — iOS, iPadOS, macOS, watchOS, and tvOS — provide seamless experiences across all Apple devices and empower people with breakthrough services including the App Store, Apple Music, Apple Pay, and iCloud. Apple’s more than 100,000 employees are dedicated to making the best products on earth, and to leaving the world better than we found it.
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Mac App Development
Whether this is your first Apple computer or you are just looking to upgrade, this guide will walk you through what things to look for when buying a Mac for app development. If you're wondering if you even need a Mac to make apps, check out this post.
Xcode
Xcode is the program we use to make apps for the Mac, iPhone, iPad and Apple Watch. It's created by the fine folks at Apple and is free to download. You need to make sure that the Mac you buy can run the latest version of Xcode. A good way to know if a Mac can run the latest version is to check if the operating system version is compatible with the latest version of Xcode. You can do this by searching for Xcode on the Mac App Store or by checking this page. At the time of writing, the latest version of Xcode is 6.3.1 and requires OS X Yosemite. You would want to then make sure that the Mac you buy can install or run OS X Yosemite.
RAM
In my experience, RAM is going to have the biggest impact on your coding experience. The more RAM your machine has, the more smoothly your coding will go. At a minimum, you need at least 4 GB. This isn't ideal but it will work. 8 GB is going to be the most bang for your buck. Most people don't need more than that. However, if you got the dough.. 16 GB or more is going to provide the smoothest experience. The difference from 4 GB to 8 is huge. 8 to 16 is slightly better, but might not be worth the money.
Please note that with most new Apple products the RAM cannot be upgraded. So if you are buying a new machine, maybe buy a little more than you actually need so that your machine will be more 'future proof'. If you are buying an older Mac, check online to see if you can upgrade the ram. Crucial has a good guide.
Buying New
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I always recommend buying a retail Apple Store or from the official Apple website. They have the best customer service and are great with returns if you ever need one. If you are involved with education in any way (student, teacher, faculty, home school) you can get a pretty good discount through Apple Education Pricing.
Buying Used
If you're buying used, you want to make sure you're buying a machine that works. Because of that, I highly recommend Craigslist. You can meet up with the seller and test the machine out for a while. Another option is eBay but there is some risk with whether what you're buying actually works. I have also heard that some universities have IT clearance sales where they sell old technology for cheap. This could also be a great option.
Desktops
Your three options here are a Mac Pro, an iMac, or a Mac Mini. For the Mac Pro and the Mac Mini please note that you'll have to provide your own monitor, mouse, and keyboard. All of these can be found at a second hand goods store for under $100. So now the question is which do you buy? If ya filthy rich and you know it, get the trash can. No better machine on the planet in my opinion.
So you're not filthy rich eh? Well the question is then between the iMac and the Mini. The Mini is definitely going to be cheaper. Even after getting your keyboard, monitor, and mouse the Mini is a much better deal. So if you have the budget for it, the iMac is very stylish and is a solid machine.
Laptops
Maybe the biggest reason to get a laptop is the portability. I personally have a MacBook Pro and I love taking it to programming meetups, the library, on the plane, and tons of other places. Portablity rocks :) Mac voice memo export.
The big value buy in laptops is the MacBook Pro that does not have a retina screen. The hard drive and RAM can both be upgraded. This is a great way to make a really fast machine. But, the retina MacBooks are VERY nice on the eyes. Also when working on a smaller laptop screen, the retinas are going to make you feel like you have more space. Then comes the question of 13' vs 15' screen. For me, the 15' is just too big. For other, they love the extra space on the 15' and claim they can't live without it. Personal preference on this one.
Also, the MacBook air and the new super slim MacBook are a fine option for making apps. I have heard the 11' Macbook air can be really frustrating with it's tiny screen but I know people that make it work.
The Final Word
Portable Apps
So there are a lot of great Macs out there. The most important thing to be sure of is that your Mac will run Xcode. After that, the rest is really just personal preference. Let me know in the comments if you have any questions. And if you have a Mac, I'd love to hear which one and why you like or dislike it :)